Introduction
This is an online version of the in-game 'help' command.
Jump to...
Movement
flee ·
go ·
leave ·
sneak
Status
clear ·
equipment ·
finger ·
group ·
health ·
information ·
inventory ·
look ·
score ·
set ·
time ·
who ·
whois
Actions - for socials commands click here
apply
bribe ·
buy ·
cast ·
drink ·
drop ·
eat ·
follow ·
get ·
give ·
hide ·
hold ·
ingest ·
list ·
lose ·
lock ·
open ·
paste ·
pledge ·
prepare ·
purchase ·
put ·
quaff ·
read ·
remove ·
repair ·
rescind ·
search ·
selection ·
sell ·
study ·
suicide ·
trade ·
use ·
value ·
wear ·
wield ·
social commands
Communication
ask (monster) ·
broadcast ·
classemote ·
classsend ·
deletemail ·
emote ·
gtalk ·
readmail ·
say ·
sendmail ·
talk (to monster) ·
tell ·
yell
Combat
attack ·
backstab ·
bash ·
cast ·
charm ·
circle ·
kill ·
touch-of-death ·
turn
Class Skills
backstab ·
bash ·
charm ·
circle ·
enchant ·
haste ·
meditate ·
peek ·
picklocks ·
prepare herbs ·
sing ·
sneak ·
steal ·
teach ·
touch-of-death ·
track ·
transmute ·
turn
Movement
Flee
or: Run (see also: wimpy)
The flee command is a fool-proof way to escape a room when monsters have
been attacking you and are really starting to hurt you. With some monsters
flee is unnecessary (because they do not attempt to block exits). But
other monsters block exits, and you may be forced to flee to save your
life. Any weapon which you had wielded is dropped in the room you fled
from.
Go
or: Up - Down - North - South - East - West - Northwest - Northeast - Southwest - Southeast - Out - Leave - Enter
As you might expect, these commands take you in a given direction if it is possible for you to travel in that direction. You can abbreviate most of these commands by specifying only the first letter. U = up, W = west, NE = northeast. For other exits such as doors or ladders, you must type "go [exit]".
- Example
- Town Square
Obvious exits: north, south.
:north
Sneak
Once hidden, an assassin, thief or ranger can use this command to move around unseen. It does not always work, but the skill can be developed over time.
- Example
- Town Square
Obvious exits: north, south.
:sneak north
Status
Set
and: Clear
The following flags may be set and cleared:
nobroad.....No broadcast messages will be sent to you.
nologin.....No login messages will be sent to you.
compact.....Output is in "compacted" mode.
roomname....Whether to show the room name
short.......Whether to show a room's short description
long........Whether to show a room's long description
wimpy.......You will automatically flee when your hp is low. Specify at which hps you wish to flee at. ("set wimpy 20" will cause you to flee at 20 hps)
prompt......Enables the output of your HP & MP with the prompt
ansi........If you have a vt100 or ansi terminal you can view color
nosummon....Makes it so that no one can cast summon on you
echo........Your sends, emotes, and says will be echoed to you.
classignore.You will ignore all messages on the classsend channel.
ignore......You will ignore all sends.
- Example
- :set short
Short descriptions enabled.
:clear short
Short description disabled.
Equipment
Equipment shows you a list of the objects that you are currently wearing,
wielding and holding.
Finger
This command allows you to get information on the last time a player
logged in and if they have any mail waiting.
- Example
- :finger Gonzo
Gonzo...................Gnome.........Cleric
last login: Sat Feb 13 13:02:51 1999
No mail.
Group
or: Party
The group/party command shows you a list of people who are currently following you, or your fellow party members. You may "lose" any one of these people from your group with the LOSE command. To communicate with only your party members use the GTALK command.
Information
The information command outputs a detailed report on your character's
status. It is self-explanatory.
Inventory
The inventory command will display all the items that your character
is holding at the time. It will not display items which you have
equipped. It will also not display invisible items in your inventory
unless you have the detect invisible spell cast on yourself.
- Example
- :inventory
You have: a wand, two books, seven gold rings.
Look
or: Examine - Consider
When typed by itself, look or examine will show you the description of the
room you are currently standing in. If you include a second word after
the command, your character will attempt to look at or examine an object,
monster or player. Look can be abbreviated to "L" and it is not necessary to type at or in.
- Example
- :look bag
You see a small brown bag.
It contains: a book.
Score
or: Health
Health shows you a brief status report on your character. It lists your name, title, hit points, magic points, gold and experience. It also tells you if you are currently under the effects of any spells or status ailments like poison.
Time
The time command shows you the game time as well as the real time.
Who
and: Whois
The who command allows you to see who is currently playing the game. If another player is invisible, he or she will not show up on the who report unless you can detect invisibility.
The whois command gives you information about the player specified. For example, typing "whois gonzo" tells you the level, age and class of Gonzo. The player must be in the game and visible (unless you can detect invisibility.)
Actions
Apply
and: Eat - Ingest - Paste
Herbs which have been prepared by a druid may be applied, eaten, ingested, or pasted on to take effect.
Bribe
Bribe allows you to offer monsters money in the hope that they will leave
the room, not bothering you anymore. This is useful if you want a monster
to stop guarding a treasure you'd like to take or if you're really getting
womped in the middle of combat. The higher the level, the more money the
monster will want. Bribe [monster] $[amount].
- Example
- :bribe criminal $200
The criminal takes your money, but stays.
Buy
If you are in a shoppe, you may purchase an item for sale with the buy
command. First use the LIST command to see what is for sale, and then purchase it with this command. Please note that when you use the buy command only the word that directly follows it is interpreted, so if you typed "buy leather boots," it would not care what followed the word "leather." This could cause you pain if there were several leather items for sale, because "buy leather" will buy you the first leather item on the list. To avoid this problem, either use "buy boots" or "buy leather 2" where leather boots is the second leather item for sale.
- Example
- : list
You may buy:
A leather hat.......Cost: 3
A cloth hat.........Cost: 2
Some leather boots..Cost: 10
: buy leather 2
You bought some leather boots.
Cast
The cast command allows you to cast spells which you may have learned by STUDYing scrolls. The INFO command will tell you which spells you currently know. Different spells cost different amounts of magic points. When you cast a spell, the magic points are subtracted, and the special magic effect is produced. Unlike other MUDs, this one allows all classes to cast spells. Of course, some classes get more magic points than others. To cast a spell on yourself, do not include a target.
- Example
- :cast vigor
You cast a vigor spell on yourself.
Drink
or: Quaff
This command allows you to use a drinkable item. Usually this will be
a potion.
- Example
- :drink potion
You feel better.
Potion drank.
The reddish-orange potion disintegrates.
Drop
Drop and put are synonyms that allow you to drop something you have in your inventory onto the ground, or place it into a container. Use the word "all" to drop everything you're holding onto the floor or into a container. Drop $[amount] will drop that amount of gold onto the ground.
- Example
- :put book 3 in bag 2
You put a book in a bag.
:drop bag.
You drop a bag.
Follow
and: Lose
The follow command will allow you to follow another player around. When
another player is in the same room as you, you can "follow" him or her.
Then whenever that player moves in a given direction, you will automatically
follow. This is extremely useful for adventuring in groups. If you are following someone and want to stop following them follow yourself.
The lose command allows you to "lose" a person that is following you,
effectively kicking him or her out of your group. Use this command if
there is someone following you that you would prefer not to have following
you.
Get
or: Take
Get and take allow you to pick up items that are on the floor of a room
or inside a container. The container may be in your inventory or sitting
on the floor. When you wish to get something from a container you must
provide the name of the item you want to take followed by the name of
the container. Use the word "all" to specify that you wish to take
everything in the room or in a container.
- Example
- :get all bag 2
You get two books, a pen from a bag.
:get knife.
You get a small knife.
Give
The give command allows you to give money or objects to other players or
monsters. To give money, use a "$" before the number of gold pieces you
want to give away.
- Example
- :give knife Jack
You give a small knife to Jack.
:give $100 jack.
You give 100 gold pieces to Jack.
Hide
The hide command allows you to hide yourself or objects that are in the
room. If you type hide by itself, you will attempt to hide in the shadows
to prevent other players or monsters from seeing you in the room. You
can also attempt to hide any object that is sitting on the room's floor,
and if you are successful the object will not be visible to anyone who
does not search for it. Rangers, thieves and assassins hide best. You must hide before you can sneak.
- Example
- On the floor you see: a small knife, a bag.
:hide knife
You attempt to hide the small knife.
:look
On the floor you see: a bag.
:hide
You attempt to hide in the shadows.
You slip into the shadows unseen.
Hold
Hold allows you to hold certain objects that are designated as "hold-able"
items. Things like torches, lanterns and wands are all hold-able. Anything
that you are holding, wearing or wielding cannot be stolen. Certain things
have to be held for them to have any use (for example torches).
- Example
- :hold torch 2
You hold a torch.
List
The list command only works in shoppes, and it produces a list of things
that you are allowed to buy along with their prices.
Lock
and: Unlock
If you have the key that unlocks a door, you also have the key which locks
the door. You may lock a door in the same way that you unlock it.
The unlock command allows you to unlock a locked door if you have the
appropriate key.
- Example
- Obvious exits: mahogany door.
: inv
You are carrying: a silver key, a steel key, a mahogany key.
: unlock door key 3
You unlocked the door.
Open
The open command allows you to open any closed door or exit, unless of course
it's locked or already open. Most open doors will eventually close
again after a period of time.
Pledge
and: Rescind
Pledge allows you to join the organization that the monster belongs to. Pledge [monstername]. When you join, you get many benefits. You may kill players who are members of opposing groups for experience, even if they are lawful. You will gain experience for killing if the other person is pledged to the other group. If you kill someone in your own group, you will both lose experience. The amount of experience gained or lost is dependent on the level of the characters involved.
Rescind allows you to leave an organization that you have previously
joined with the pledge command. The penalties are severe, so think long
and hard about your decision.
Prepare
The prepare command is used when you know the next room you're going to
walk into has a trap in it. If you prepare before entering a room,
you will almost always avoid any trap in that room (unless your
dexterity is really poor). Prepare only lasts until you enter the
next room, and you can only use it once every 15 seconds.
Purchase
and: Selection
This command allows you to buy items from monsters, providing they have
something to sell. To find out what a monster may have for sale, use
the selection command.
The selection command allows you to see what a given monster has for sale. It
will only work with certain monsters. After you have a selection from
the monster, you may use the purchase command to buy one of the items.
- Example
- : selection registrar
The registrar is currently selling:
1) enrollment verification 7000gp
:purchase enrollment registrar
You pay the registrar 7000 gold pieces.
The registrar says, "Thank you very much. Here is your enrollment
verification."
Read
The read command allows you to READ a scroll, thereby causing the spell
contained on the scroll to be cast. READ is different from STUDY in that
the spell is actually cast when you read the scroll, but you do not learn
the spell. It is different from CAST because no magic points are required
to read a scroll, and you do not have to know the spell to read it.
- Example
- : read scroll dog
You cast a hurt spell on the dog for 7 damage.
The black scroll disintegrates.
Remove
or: Rm
Remove allows you to remove anything you are wearing, wielding or holding.
To see what you are currently wearing, wielding and holding, type the
"equipment" command. Then you may remove any item that is listed.
"remove all" will remove all equipment that you are currently wearing.
- Example
- : eq
Wielded: a small knife.
: remove knife
You remove a small knife.
Repair
or: Fix
The repair command only works in repair shoppes and will allow you to repair an object that has been broken. To find out how much the repair will cost, use the value command first. Once an item is repaired, it is as good as new. But watch out, sometimes the repair smith completely shatters the object you're trying to repair. He's not as good a smithy as he once was.
Search
The search command allows you to search the room for anything that is
secret or hidden, including exits, players, monsters and objects. Rangers
search much better than other classes.
Sell
You may only sell things you have in a pawn shoppe. Once you find the pawn shoppe, you may sell any item you have that is not broken or too cheap. The pawn shoppekeeper will not give you more than 10000 gold pieces for any one item, so if it is actually worth more, then you'll just have to settle for less. To find out how much money the pawn shoppekeeper will give you an item before you actually sell it, use the value command.
Study
or: Learn
The study command allows you to study magical scrolls and learn the spell
that is written upon it. Most spells have to be learned this way. Once
a scroll is studied, it disintegrates. All classes can learn spells and cast them.
- Example
- You have: a grey scroll, a black scroll.
: study scroll 2
You learn the hurt spell.
The black scroll disintegrates.
Suicide
This command allows your player to commit suicide. When you commit suicide,
your entire player file is erased along with anything it was carrying. You
will be prompted to confirm your choice when you attempt to suicide. Any
character that is suicided will not be restored.
Trade
With this command you can trade items from your inventory to a monster.
The monster may or may not give you something in return. In fact, he
may not even take what you have unless he wants it.
- Example
- :trade sword nathalin
Nathalin the Trader says, "I don't want that!"
Use
or: zap
This command allows you to use different items. If no target is given,
it is assumed that you want to use it yourself.
- Example
- :use wand student
You cast a hurt spell on the student for 3 damage.
Value
or: Cost
The value command only works in pawn shoppes and it is used to ask the
pawn shoppekeeper how much money he will give you for a particular item.
In a repair shoppe, use the cost command to see how much the repair
smith wants to charge you to fix a given armor or weapon.
Wear
The wear command allows you to wear armor-like items like body-armor,
helmets, shields, gloves, sleeves, pants, etc. If you are currently
not wearing an item on that body location, then the command will succeed
and your armor class will be adjusted accordingly. You may enter
"wear all" causing anything in your inventory that is wearable to be
worn.
- Example
- :i
You are carrying: some leather armor, some chainmail armor.
: wear armor 2
You wear some chainmail armor.
Wield
or: Ready
Wield allows you to wield a weapon of some sort, as long as you are not
already wielding one. If you have proficiency in the type of weapon you
are wielding, you will hit an opponent more frequently.
- Example
- :i
You have: a small bow, a long bow, a small ash bow.
: wield bow 3
You wield a small ash bow.
Communication
Ask
or: Talk - Parley
Talk allows you to communicate with certain monsters. Some monsters
can even carry on interactive conversations. If you supply a keyword,
the monster may be able to give you some more information about it.
- Example
- : talk scribe
The scribe says to you, " You bore me.".
: ask scribe bore
The scribe says to you, "Yes, you are a boring fellow. I see no reason to continue a rational discussion with you."
Broadcast
This command allows you to broadcast a message to all players in the game.
You are limited to a certain number of broadcasts per day, and this value
increses with your level.
- Example
- : broadcast Can someone tell me where to train?
### Gonzo broadcasted, "Can someone tell me where to train?".
Classemote
Classemote emotes a message into the class channel which only other members of your classtype can hear.
Classsend
Classsend or "cls" sends a message in the class channel which only other members of your classtype can hear.
Emote
or: :
Emote allows you to customize the actions of your player. It is
similar to the normal social commands (i.e. smile, laugh, etc) except
that the text following your name can be anything you desire.
- Example
- : emote is very angry.
Gonzo is very angry.
Gtalk
This command allows you to send messages to only those players in your
group. A group is defined as a number of players all following the same
player. You cannot use this command unless you are in a group.
- Example
- : gtalk Where to now?
### Gonzo group mentioned, "Where to now?".
Sendmail
and: Deletemail - Readmail
These commands only work in a post office, and allow you to send kludgy little letters to other players that play the game. To send a letter to another player, type "sendmail [playername] after hitting return type your message. The text editor for the sendmail command is very primitive and does not have word wrap, so do not make lines longer than 80 characters in length. To read your mail, use the READMAIL command. And to delete your mail once you've read it use the DELETEMAIL command.
Say
or: '
Say allows you to speak to other players that are in the same room as you
are. Short-hand notation for the say command is the apostrophe.
Tell
or: Send
Send can be used to telepathically communicate with another player in
the game.
- Example
- : tell jack Hi how are you?
Message sent to jack.
Yell
or: '
The yell command is similar to "say" except that people in rooms adjacent
to yours will also hear what you yelled. People in your room will know
who yelled, but those in the adjacent rooms will only know you as "someone."
It has been rumoured that YELL attracts certain monsters.
Combat
Attack
or: Kill - K
The attack command allows a player to fight a monster or player who is in the same room. Once a monster is attacked, it will remember your face until it's dead, so don't make too many enemies at once. If you do not supply a numeric modifier to the monster's name and there are more than one of that monster in the room, then you will be assumed to be attacking the first such monster in the room. As additional monsters are added to the room, they will be given larger identifying numbers, so you can assume that the numeric identifier you chose to begin with will not change.
IMPORTANT: Combat in Isengard is not like combat in many other MUDs where you type kill [monster] once and sit back and yawn. You must continue to attack the monster you're fighting.
- Example
- You see two hobbits.
: k hob 2
You attack the hobbit.
You hit for 5 damage.
Backstab
or: bs
The backstab command is usable only by thieves and assassins, and allows them to do 2-3 times more damage than normal with sharp or thrusting weapons. The thief or assassin must be hidden in order for a backstab to work, and if he or she fails, then they are considered vulnerable and will have to wait 3 times the normal amount of time before attacking again. Backstab can only be used to initiate combat, not once the monster is already attacking you.
Bash
This command allows fighters and barbarians to bash an opponent, knocking it to the floor for several seconds. Bash does half the normal damage of a regular attack, but it also causes the opponent to be delayed for several seconds while he tries to get up off the floor. This in effect gives the player the initiative. Bash can only be used to initiate combat, not once the monster is already attacking you.
Cast
or: C
The cast command allows you to cast spells which you may have learned by STUDYing scrolls. The INFO command will tell you which spells you currently know. Different spells cost different amounts of magic points. When you cast a spell, the magic points are subtracted, and the special magic effect is produced. Unlike other MUDs, this one allows all classes to cast spells. Of course, some classes get more magic points than others. To cast a spell on yourself, do not include a target.
- Example
- :cast vigor
You cast a vigor spell on yourself.
Charm
Bards can use this skill to charm their opponents into not harming them. Although the bard will not receive any damage from the monster, group members or other people may still be harmed.
Circle
The circle command allows fighters and barbarians to run circles about an
opponent, causing them to be confused for several seconds. Any monster
that is circled will not be able to attack back for a few seconds, giving
you a slight defensive advantage. Circle is most useful in groups.
Touch
Touch of death is similar to "turn", if successful, the monster is stripped of half its hit points or possibly even killed instantly. Success depends on the difference in levels between the player and monster as well as piety. Touch of Death may not be used to undead creatures.
Turn
Turn is a special ability that is given to paladins and clerics. When attacking undead creatures (like ghosts, vampires, etc.) a cleric or paladin may try to turn a monster. If successful, the monster is stripped of half its hit points or possibly even killed instantly. This is a powerful weapon. Success depends on the difference in levels between the player and monster as well as piety.
Class Skills
Backstab
or: bs
The backstab command is usable only by thieves and assassins, and allows them to do 2-3 times more damage than normal with sharp or thrusting weapons. The thief or assassin must be hidden in order for a backstab to work, and if he or she fails, then they are considered vulnerable and will have to wait 3 times the normal amount of time before attacking again. Backstab can only be used to initiate combat, not once the monster is already attacking you.
Bash
This command allows fighters and barbarians to bash an opponent, knocking it to the floor for several seconds. Bash does half the normal damage of a regular attack, but it also causes the opponent to be delayed for several seconds while he tries to get up off the floor. This in effect gives the player the initiative. Bash can only be used to initiate combat, not once the monster is already attacking you.
Charm
Bards can use this skill to charm their opponents into not harming them. Although the bard will not receive any damage from the monster, group members or other people may still be harmed.
Circle
The circle command allows fighters and barbarians to run circles about an
opponent, causing them to be confused for several seconds. Any monster
that is circled will not be able to attack back for a few seconds, giving
you a slight defensive advantage. Circle is most useful in groups.
Enchant
Alchemists can use this skill to temporarily enchant an item. It can only be used a certain number of times each day.
Haste
Haste is a special ability given exclusively to rangers. It increases their dexterity temporarily by 5 points, and allows them to attack monsters faster with lower armor class. Haste may only be used by rangers once every 10 minutes, and it only lasts for 2 minutes. But it is a very useful ability.
Meditate
Monks can meditate and regenerate hps with this skill. It can be used every 2 minutes and is similar to the bards "sing" skill.
Peek
Peek allows thieves and assassins to try and "peek" at another player's
or monster's inventory. If they are successful, they get to see what that
creature is holding, and another die roll is made. If they make the second
die roll, then no one will see that the thief or assassin tried to peek.
- Example
- Mark says, "Hi."
: peek mark
He is carrying: a bow, a knife.
Picklocks
Or: Pick
The pick command allows thieves and monks to pick the locks of locked doors. If they are successful, the door is unlocked. Some doors are more difficult to pick than others, and a higher level thief is more successful than a lower one.
Prepare Herbs
Druids use the prepare herb skill to turn herbs into useful pastes and creams. To use the skill, you must remove your weapon and hold the herb in your hand. It may take a while for the herb to finish being prepared.
Sing
Bards use the sing command to refresh the hit points of everyone in the room. It is similar to meditate in regards to how many hps it gives and also can be used every 2 minutes.
Sneak
Once hidden, an assassin, thief or ranger can use this command to move around unseen. It does not always work, but the skill can be developed over time.
- Example
- Town Square
Obvious exits: north, south.
:sneak north
Steal
Thieves may steal objects from monsters or other players. "steal [item] [person/monster]" If they are successful, the victim will not even know he or she was stolen from. However, if unsuccessful, the victim is warned. Monsters usually get quite angry when someone tries to steal from them.
WARNING: Stealing from other players should not be abused. It's been rumored that players caught using this command abusively have lost the power to steal.
Teach
This command can be used only by mages and clerics to teach others the most basic spells known.
- Example
- :teach gonzo vigor
Spell "vigor" taught to Gonzo.
Touch
Touch of death is similar to "turn", if successful, the monster is stripped of half its hit points or possibly even killed instantly. Success depends on the difference in levels between the player and monster as well as piety. Touch of Death may not be used to undead creatures.
Track
Track is a special ability that rangers and druids have. If they are successful, he or she will discover the tracks of the last person to leave the room. In other words, if a person had been in the room a day before and left the room by heading north, the ranger would be able to discover this fact with the track command. This is extremely useful in getting out of maze-like dungeons or forests.
Transmute
Alchemists can transmute (recharge) wands if they know the spell that the wand casts. Beware though, it costs money to use this skill and a wand with many charges will cost a lot of money.
Turn
Turn is a special ability that is given to paladins and clerics. When attacking undead creatures (like ghosts, vampires, etc.) a cleric or paladin may try to turn a monster. If successful, the monster is stripped of half its hit points or possibly even killed instantly. This is a powerful weapon. Success depends on the difference in levels between the player and monster as well as piety.
These commands enable you to role-play your character much more effectively. Many can take a monster or another player as an object, and they allow you to interact in a non-combat mode. However, you should be careful using some of them as a few of the commands can be seen as offensive. Improper use may result in an an upset fellow player, or even a monster in some rare cases.
For social commands that do not appear on this list you may use the EMOTE command. This will allow you to customize your character's behavior.
beam ·
bird ·
bleed ·
blush ·
bounce ·
bow ·
cackle ·
chuckle ·
clap ·
comfort ·
confused ·
copulate ·
cough ·
cringe ·
cry ·
dance ·
defecate ·
drool ·
expose ·
eye ·
faint ·
fart ·
flex ·
flip ·
frown ·
fume ·
gasp ·
giggle ·
glare ·
goose ·
grab ·
grin ·
groan ·
growl ·
grumble ·
grunt ·
hiccup ·
high5 ·
hug ·
hum ·
jump ·
kiss ·
laugh ·
moon ·
mutter ·
nervous ·
nod ·
ogle ·
pat ·
poke ·
pout ·
purr ·
rage ·
raise ·
relax ·
roll ·
satisfied ·
scratch ·
shake ·
shove ·
shrug ·
sigh ·
sing ·
sit ·
skip ·
smile ·
smirk ·
snap ·
sniff ·
slap ·
sleep ·
spit ·
stand ·
stomp ·
strut ·
suck ·
sulk ·
taunt ·
twiddle ·
wave ·
whimper ·
whine ·
whistle ·
wince ·
wink ·
worship ·
yawn